Archive for the ‘space odyssey’ Category
Best Video Game Villains Ever
In years gone past video game villains were over the top caricatures of film villains. Often portrayed as a psychopath bent on world domination for whatever reasons, these villains would give the game a reason for being, you played the hero and you must save the world from the villain. As time has passed and the technology used for computer games has come on so too have the characterisation and portrayal of villains into something more akin to their film brethren. In this article I will take a look at some of my favourite video game villains and explain what made them so great.
The G-Man from the Half Life series of games is one of the most iconic villains ever to make an appearance in a game. He takes the appearance of a tall, thin man in a cheap suit, much like a government employee. His qualities are similar to that of the Cigarette Smoking Man from the X-Files TV series. You’re never quite sure of his motives, at times he directly helps you and at others he will hinder your progress. He can often be seen observing the players actions and will talk to you in a cryptic fashion.
Uncertainty is what makes the G-Man such a great villain. You’re uncertain of his motives, his identity, his allegiances, his power and whether or not he is human. He gives the player numerous Hobson’s choices, where you must decide between two seemingly unfavourable options. He remains perfectly calm in times of seemingly high danger so you’re left wondering if all that goes on is entirely down to his plans. Even after two full games and many expansions you’re still left with very little information about the G-Man, and it is this sense of foreboding and uncertainty that makes him such a great character.
A completely unemotional AI is always an engaging villain, just see films such as 2001: A Space Odyssey and the Matrix as examples. The thought of an entity that has absolutely no remorse or mercy can be genuinely scary, and when Valve added a dash of dark humour to their incarnation in 2007 they created an instant classic. GLaDOS was the star of Portal. A sentient AI that seemed genuinely unhinged she would constantly tease you throughout the course of the game. She provided a slew of memorable quotations and an unforgettable final battle. While not intrinsically evil it shows that computer villains can be extremely effective in a cold, heartless way. They don’t hate you, they’re just doing their job, and if that means burning you to a crisp, then so be it.
Another classic villain archetype is that of the fallen hero. Probably the greatest use of this example is in the Star Wars series of films where Anakin Skywalker is corrupted and becomes Darth Vader, a complete transformation from the ultimate good guy to one of the most notorious villains of all time. In Warcraft 3, the character of Arthas suffered a similar fate. Once held up as the perfect hero he becomes corrupted by power and becomes the leader of what was once his enemy. He even leads armies against his former home and kills his father. The sight of one destroying what he once looked to protect was also used in Star Wars, and has significantly more impact that some motiveless villain doing it out of spite.
Of course, no video game would be complete without the ultimate in virtual villains – other players. If you thought that the bosses you faced in Resident Evil were bad then think again, they’re nothing compared to what players will do to you. The anonymity of the Internet creates an interesting environment where no one is accountable for their actions. Because of this people are basically free to act as they wish, and so will use every advantage, cheat, exploit and hack they can get their hands on. You’ll encounter a surprising amount of devious cunning when multiplayer competition is involved and certainly other players are the ‘villain’ that have had me wanting to throw my keyboard out of the window more than any other.
There are, of course, many more great villains that this but I feel that these represent some of the more successful ones in crossing that barrier between film and games in presenting more believable characters with some amount of depth to them. As the technology reaches a point of near realism game designers will have to work harder to create great games and so I’m sure more time will go into characterisation. This should lead to some classic villains in the future, and I look forward to what comes next.
Hit Longer, Play Stronger, Score Better – Golf Training Aids at Onlinegolf
There is no better time to perfect your golfing skills than during those cold, short, winter months. If you don’t have time to spend every day on the golf course then Onlinegolf could have the answer.
Using Onlinegolf’s brand new range of Sklz golf training aids, you can be sure to have your putting spot on and your driving just right by the start of the golf season. The great thing about these products is that you can practice wherever you want and whenever you want. You can practice by yourself and then your golfing friends can see your improvements for themselves.
Get a head start on your opponents with the Sklz Power Sleeve . Simply attach the sleeve to any club and it instantly becomes a weighted club to allow you to loosen up before a game and build up your golf muscles. When you hit your golf balls you will be able to identify and fix golf swing flaws promoting straightness and distance to your drive.
The Sklz Grip Trainer is a great way to build up golf specific muscles indoors or outdoors. The moulded grip teaches you the ideal hand placement and removable weights mean that you can mimic irons and woods. Perfect your grip position, swing tempo and timing with this great new training aid and step your golfing game up.
If putting lets you down then the Putting Gate and Perfect Plane could be for you. The putting gate will ensure that your future putts roll straight and square while the Perfect Plane aid teaches a correct putting stroke path, proper acceleration and how to square the clubface. Regular putting practice using these aids will mean you no longer lose your game on the green.
Practice does make perfect so get yourself a great training aid from Onlinegolf and watch your handicap fly down!
The Basics of Sketching and Drawing – How to Build a Strong Foundation
“Why is it so important for an artist to learn sketching?”
Drawing in monochrome lays the foundation for greater things to come. You can move on to color pens, oil pastels, watercolor painting, acrylic painting and oil painting later on but without the skills to create the visual effects that you want, your progress will be limited.
This e-book is about building a strong drawing foundation. Without a strong foundation, the artist has no expressive freedom. Without control and mastery of drawing techniques and tools, they cannot express their ideas and vision in a satisfactory manner.
And that’s the goal that every artist should keep in mind when creating a work of art.
It could be a few broad strokes, or it could be many fine lines. It could be patches of shades, or it could be patches of void spaces. It doesn’t matter.
The important thing is to remember that a drawing or a painting is complete when the ideas are expressed to the artist’s satisfaction.
You’ll see these techniques re-surface when we move on to discuss more advanced drawing techniques. Meanwhile, do familiarize yourself with the techniques discussed in this e-book.
Ultimately, the goal we want to achieve here is to prove that anyone with a burning desire and a strong interest for art can learn to draw in no time.
What’s the next natural thing to happen? With understanding comes better works of art. Let’s start with understanding composition.
Aspect 1: Composition
The composition of a drawing contains elements such as line, shape, tone, texture, color, direction, size, proportion, and perspective. The combination of these elements makes up the overall look and feel of the drawing.
Decide early the subjects that are going to be included in the drawing. Draw out rough shapes as outlines for the subjects. This will let you see how the different shapes fit into the drawing, and you won’t find yourself running out of space for some objects that you want to include in the drawing.
Aspect 2: Perspective
Perspective, simply put, is the way in which objects appear to the eye. Anyone with a keen observation of the objects in the surrounding has the potential to draw great looking pictures.
After that, it’s all a matter of translating that mental image into visual form. The higher the level of skill and mastery of tools, the better the drawing.
Here, the artist has the power to choose from the many different ways to represent the image. Different mediums, different drawing tools, different types of paints, etc. He or she may even choose to represent perspective differently. Here’s a quick example of how perspective can affect the drawing.
Objects that are further away always appear smaller. The further they are, the smaller they are, and they will keep on appearing to the eye as smaller objects until they disappear into the horizon.
In addition, details of the objects may be blurred or lost due to the distance.
If the object is of importance or if for some reason the artist wishes to emphasize the presence of the object, the perspective can be altered to bring the object to focus.
Drawing in monochrome lays the foundation for greater things to come. You can move on to color pens, oil pastels, watercolor painting, acrylic painting and oil painting later on but without the skills to create the visual effects that you want, your progress will be limited.
This e-book is about building a strong drawing foundation. Without a strong foundation, the artist has no expressive freedom. Without control and mastery of drawing techniques and tools, they cannot express their ideas and vision in a satisfactory manner.
And that’s the goal that every artist should keep in mind when creating a work of art.
It could be a few broad strokes, or it could be many fine lines. It could be patches of shades, or it could be patches of void spaces. It doesn’t matter.
The important thing is to remember that a drawing or a painting is complete when the ideas are expressed to the artist’s satisfaction.
You’ll see these techniques re-surface when we move on to discuss more advanced drawing techniques. Meanwhile, do familiarize yourself with the techniques discussed in this e-book.
Ultimately, the goal we want to achieve here is to prove that anyone with a burning desire and a strong interest for art can learn to draw in no time.
What’s the next natural thing to happen? With understanding comes better works of art. Let’s start with understanding composition.
Aspect 1: Composition
The composition of a drawing contains elements such as line, shape, tone, texture, color, direction, size, proportion, and perspective. The combination of these elements makes up the overall look and feel of the drawing.
Decide early the subjects that are going to be included in the drawing. Draw out rough shapes as outlines for the subjects. This will let you see how the different shapes fit into the drawing, and you won’t find yourself running out of space for some objects that you want to include in the drawing.
Aspect 2: Perspective
Perspective, simply put, is the way in which objects appear to the eye. Anyone with a keen observation of the objects in the surrounding has the potential to draw great looking pictures.
After that, it’s all a matter of translating that mental image into visual form. The higher the level of skill and mastery of tools, the better the drawing.
Here, the artist has the power to choose from the many different ways to represent the image. Different mediums, different drawing tools, different types of paints, etc. He or she may even choose to represent perspective differently. Here’s a quick example of how perspective can affect the drawing.
Objects that are further away always appear smaller. The further they are, the smaller they are, and they will keep on appearing to the eye as smaller objects until they disappear into the horizon.
In addition, details of the objects may be blurred or lost due to the distance.
If the object is of importance or if for some reason the artist wishes to emphasize the presence of the object, the perspective can be altered to bring the object to focus.